![]() I do believe that in one of their interviews, Team Cherry commented on their team size and stated that they wish to keep it small so that they can maintain a greater degree of creative control that isn't split between too many different people. You're correct: they can hire more people. Originally posted by WanderingArtist:it an indie game, not skyrim or AAA level of complexity, this is 2023 not early 2000, an update is just a tweet away. They can ALWAYS hire more people instead of being a team of 2 or 3 (just saying, they aren't broke) It an indie game, not skyrim or AAA level of complexity, this is 2023 not early 2000, an update is just a tweet away. Thank you for the informative respectful comment, dude. It'll come out when it's ready to be released. Originally posted by Phirestar:Some other time gaps for context: If you wanted a sequel to your favorite game, you had to wait until it was ready for release before you heard anything about it. Back in the early-2000s and prior, there was no social media updates to inform you about a company's next project. You only get so concerned about it because of the increased communications between developer and customer, now-a-days. Video game development takes time Silksong is no exception to this rule. That is shorter than all the other gaps between sequels I listed above by at least a year-and-a-half. Silksong was revealed on February 14, 2019, which means that from that point to today, it has currently been 4 years, 1 month, and 15 days that we've been waiting for Silksong's release. Total time gap: 14 years, 1 month, 10 days ![]() Mount & Blade 2: Bannerlord -> October 25, 2022 Total time gap: 6 years, 11 months, 27 days ![]() Total time gap: 6 years, 2 months, 10 days Zelda: Tears of the Kingdom -> May 12, 2023 Zelda: Breath of the Wild -> March 3, 2017 Total time gap: 5 years, 7 months, 23 days The Elder Scrolls V: Skyrim -> November 11, 2011 You can pick quests up from NPCs and track their progress via notice boards.The Elder Scrolls IV: Oblivion -> March 20, 2006 Silksong will have a quest system divided into four categories: Gather, Wayfarer, Hunt, and Grand Hunt.Both are earned from caches and killing enemies, although Rosaries can be lost on death unless you put them on a string. Shell Shards are used to repair and craft tools. Silksong introduces two new currencies: Shell Shards and Rosaries.The game follows Hornet as she ascends through a new region: the kingdom of Pharloom.Hornet uses tools, like bombs and a spiked ball, instead of charms.When you die, you'll drop a bundle of silk and have to destroy it when you return to replenish your supply. Hornet uses silk instead of Souls to heal and use abilities.Hornet has a lot more movement abilities like dashing and sprinting, and she can heal faster than The Knight. You play as Hornet instead of The Knight from Hollow Knight.Silksong revamps Hollow Knight's formula with a suite of new mechanics and changes: You'll face over 150 different types of enemies and many bosses as you explore Metroidvania-style across a large map. Like Hollow Knight, Silksong is a side-scrolling action game, with some easy Dark Souls comparisons in punishing bosses, encounters, and death mechanics. (Image credit: Team Cherry) Hollow Knight: Silksong gameplay changes What's different about Hollow Knight: Silksong's gameplay? ![]() It covers everything from the intro to the first boss, and you can get a good look at some of the new abilities that Hornet has. If you want to see full-on gameplay, you can check out the Nintendo video that features 20 minutes of Hollow Knight: Silksong. They'll all be scattered in the world and in the new towns you can visit to resupply and rest as you explore Pharloom. There are also a slew of new characters to meet, all with their own little vocal traits that have become somewhat iconic for Hollow Knight NPCs. One boss battle looks like it takes place on a bed of flowers with the sun shining down, which could be a bit of a nod to the final fight in Sekiro and Bloodborne. As you'd expect, there are new enemies and bosses to fight. There's even what looks like a grappling hook tool.Īt the edges of the screen you can see pathways leading to other areas and ledges climbing further up into the kingdom. It's a fresh take on the familiar, with Hornet dashing toward enemies and hack them apart. It opens on Hornet and immediately bursts into action. The debut trailer for Hollow Knight: Silksong still sells it best. Check out Hollow Knight: Silksong's debut trailer
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